Arvare Studio — est. 2011

Zuma Island
is waking up.

A decade of augmented-reality experiments and one unfinished island game, now being rebuilt from the ground up. ZumaBet is Arvare's first mobile release — coming to Google Play.


Portfolio

What we've been building

One flagship release in progress, and a handful of working prototypes that came out of fourteen years of shipping small, strange things.

Coming to Google Play

ZumaBet

Wake up on Zuma Island.

A risk/reward mobile game built around a 6-row stone path. Place a bet, then cross the stones while hidden mines wait underfoot — survive, and your winnings multiply. Three Totems guide the island: Quest, Manager, and Dealer. Build up enough, and you can buy your own island — from a modest 2×3 plot up to a sprawling 6×15 — and set traps of your own for other players.

  • Quest Totem
  • Manager Totem
  • Dealer Totem
Get notified at launch
Work in progress — Unity 6 Editor Zuma Island totem, captured in the Unity Editor during development Zuma Island beach hut, captured in the Unity Editor during development
Concept render — not in-game footage
What's next

Beyond the stone path.

ZumaBet isn't one loop on repeat. Marble Race — rolling colored orbs through the ruins — is next on deck, part of a growing set of totem-guided mini-games layered under one island RPG.

The Arvare crew reviewing a build together The crew, mid-sprint
2011Founded — started in augmented & mixed reality
5A five-person crew — small, hands-on, still shipping
2026ZumaBet rebuilt from scratch, on Unity 6
The studio

Small team, long memory.

Arvare Studio started in 2011 building augmented and mixed reality applications — product demos, marketing experiences, early AR prototypes for brands and startups who wanted to show something no one else could yet.

In 2016, that same curiosity turned toward games: an island world where players bet, cross a path of stones, and try not to step on a mine. It never quite reached launch — the dialogue system was the part that was never solved. The idea didn't go away.

A decade and a few more prototypes later — AWKey's mini-game portal, an AR artillery experiment, a QR-tag keepsake app built under the MomentWrap name — that original island game is being rebuilt from the ground up as ZumaBet, Arvare's first release aimed squarely at mobile.

  • 2011Arvare founded — AR/MR applications for business & startups
  • 2016–2018Original island betting game designed, prototyped, shelved
  • 2026Full rebuild on Unity 6 — ZumaBet heading to Google Play
Also from Arvare

More from the catalog.

Live

AWKey

A small web world of mini-games.

A browser-based ecosystem portal with word-building, territory capture, creature evolution and treasure hunts — casual games built around one shared city.

Visit awkey.org →
Prototype

Scorched Earth AR

Artillery, on your table.

An experimental tabletop AR game — point a phone at any table and trade shells across real furniture in a pass-and-play artillery duel.

In development
Family pilot

HollaJola by MomentWrap

A feeling, carried with it.

Turns a physical QR tag, invitation or keepsake into a private digital moment — gift reveals and event invitations with photo, video and a small 3D surprise.

In pilot
Get in touch

Questions, press,
or just want to say hi?

hello@arvare.com